15.01, Sunday 15 Sep 2002

Okay, games again. I'm intrigued about what rules actually are. In a nomic, where you take turns in generating new rules, are you actually generating rules, or some other kind of thing? Is it instead the case that a nomic is just the extreme of having very few rules, and rules are (by definition) immutable, unbreakable things? If rules are just things that can be done, like roads on a roadmap, then the second level of rules are just like directions. And all of them depend on the geography. But I don't like these metaphors: geography, rules, the things that grow from rules... they interact in all kinds of ways, change each other, feel like different parts of the same spectrum. Thinking.