Okay, games again. I'm intrigued about what rules actually are. In a nomic, where you take turns in generating new rules, are you actually generating rules, or some other kind of thing? Is it instead the case that a nomic is just the extreme of having very few rules, and rules are (by definition) immutable, unbreakable things? If rules are just things that can be done, like roads on a roadmap, then the second level of rules are just like directions. And all of them depend on the geography. But I don't like these metaphors: geography, rules, the things that grow from rules... they interact in all kinds of ways, change each other, feel like different parts of the same spectrum. Thinking.
Okay, games again. I'm intrigued about what rules actually are. In a nomic, where you take turns in generating new rules, are you actually generating rules, or some other kind of thing? Is it instead the case that a nomic is just the extreme of having very few rules, and rules are (by definition) immutable, unbreakable things? If rules are just things that can be done, like roads on a roadmap, then the second level of rules are just like directions. And all of them depend on the geography. But I don't like these metaphors: geography, rules, the things that grow from rules... they interact in all kinds of ways, change each other, feel like different parts of the same spectrum. Thinking.